Maotik & Fraction – ObE
ObE was presented as a piece of work for the Society for Arts & Technology (2013) by visual artists Maotik and Fraction alongside Mutek. Mutek is “a not-for-profit organization dedicated to […]
ObE was presented as a piece of work for the Society for Arts & Technology (2013) by visual artists Maotik and Fraction alongside Mutek. Mutek is “a not-for-profit organization dedicated to […]
Aether, 2014 Definition: Aether: Physics, archaic a very rarefied and highly elastic substance formerly believed to permeate all space, including the interstices between the particles of matter, and to be the medium whose vibrations constituted light and other electromagnetic radiation. Thomas Sanchez and Gilberto Castro have explored the link between art and interactive […]
So…this is the feedback for the Schrodinger’s Rabbit animation project. Totally out of my comfort zone with this project and not hugely happy with the final outcome but you can […]
Schrodinger’s Rabbit pop-up book and animation created using Tagtool for iPad. ©2014 Andrew Logie. 720p recommended. With thanks to Eric Renno and Alex Tutt for providing voices.
The core inspiration for this short animation was a demonstration of pop-up projection mapping technology and animation on TED.com. The performance, The electric rise and fall of Nikola Tesla by […]
As it’s difficult to see the character and pop-up designs in the animation and because I spent so much time designing these, I thought it would be good to share […]
This is the final script for the animation, based on a story heard on BBC Radio 2.
As the project draws to a close and the final edit is being completed, here are both the storyboards and sketchbook for the idea generation, planning and other working outs […]
This is the final production update, with the animation now finished and editing to be done. I’ve had some major problems with the production of the animation, which has led […]
Happy New year to all those who read my blog! After a short break over the Christmas period (although I have been working on the animation on and off) everything […]